note An annoyance that justifiably got nerfed hard in the Source port. A drastic Difficulty Spike due to the overuse of Alien Controllers didn't help either. Disappointing Last Level: There's a reason this trope used to be called "Xen Syndrome." Xen is plagued with annoyingly-designed jumping puzzles seen throughout the alien world levels.Even if they are squishy, turrets are hard to hit due to their small size and positioning while you're desperately taking cover and firing potshots at them. No matter how far you are and/or how good your stealth is, the turrets will see you. They can fire a barrage of bullets with frightening accuracy. While squishier than the Alien Grunts above thankfully, HECU Sentries are still absurdly deadly.Half-Life: Source on the other hand basically turns them into a joke, as now anything will stun them for at least a little bit, which combined with their larger profiles means that they won't even be able to fire back if you spray automatic fire at them. if you hadn't taken out their buddies yet. grenade launcher, rocket launcher, Gluon Gun), or circle strafe while firing your submachine gun/assault rifle or shotgun secondary fire, hoping that they miss enough shots so that they die before you do. The only safe way to deal with them is to use a powerful weapon with rare ammo (e.g. Alien Grunts come in squads, have close to 100 hit points, fire bee projectiles that chew through your armor and health as fast the soldiers' assault rifles, can make said projectiles home in on you rendering cover effectively useless, take zero damage from bullets when shot in the armor, and can kill you in a few punches if you get close."Forget About Freeman", while not as easy as "Xen", is still much shorter and easier than the levels before and after it.
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